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david.a.parkinson@northumbria.ac.uk
Explore the galleries to the left to learn more about my key research endeavors.
PhD, 2014
Storytelling at the Design Pitch: Relating Approach to Impact
Northumbria University
MA Multidisciplinary Design Innovation, 2009
Distinction
Northumbria University
BA (Hons) Design for Industry, 2008
1st Class Honours
Doncaster Art College
Dip AD, Art and Design
The McAuley High School
4 A-Levels, 2003
A in Art and Design Technology
The McAuley High School
10 GCSEs, 2001
A* in Art and Design Technology
AQA top five in the country award for Design Technology
Academic, Full-time, Sep 2013-Present
PhD Student, Full-time, Sep 2010-July 2014
Industrial Liaison, Full-time, Mar 2010-Jul 2011
Newcastle upon Tyne, UK
Industrial Designer
Unilever, Part-time, May 2007-Sep 2013
Service Designer
Options UK, Full-time, Jul 2009-Nov 2009
London, UK
Motion Graphic Designer
Greenlight Television, Part-time, May 2007-Sep2007
Isle of Man, UK
Web Animation Designer
Freedom Travel, Part-time, May 2007-Sep 2007
Isle of Man, UK
Industrial Designer
Intex Toy Manufacturer, Full-time, May 2006-Sep2006
Hong Kong, China
Bawab, H., Conti, M. & Parkinson, D. (2026). Graphical perspective representation for sketching complex 3D objects that flow around a circle: A systematised review and proposed guidelines. The Design Journal, pp. 1–25 (E-pub ahead of print).
Parkinson, D. & Warwick, L. (2017). Stimulating thinking at the design pitch: Storytelling approach and impact. The Design Journal, 20(Suppl. 1), pp. S4509–S4518.
Book Chapters
Parkinson, D. A. & Parker, M. E. (2025). An online peer assessment tool for embedding authentic feedback literacy in students studying creative subjects. In: Elkington, S. & Irons, A. (eds.), Formative Assessment and Feedback in Post-Digital Environments: Disciplinary Case Studies in Higher Education. London: Routledge, pp. 91–98.
Parkinson, D. (2017). How does storytelling unlock the potentialities of communities; the design-client relationship. In: Bertolotti, E. et al. (eds.), Pearl Diver: The Designer as Storyteller. Milano, pp. 136–143.
Conference Proceedings (Peer-Reviewed)
Parkinson, D. (2025). Towards a storytelling pedagogy for design. In: Bohemia, E., Buck, L. & Grierson, H. (eds.), Proceedings of the 27th International Conference on Engineering and Product Design Education (E&PDE 2025). Glasgow: The Design Society, pp. 1–6.
Parkinson, D. & Forsyth, A. (2024). Authentic video feedback for product design students. In: Kim, J. et al. (eds.), Proceedings of the 26th International Conference on Engineering and Product Design Education (E&PDE 2024). Glasgow: The Design Society, pp. 25–30.
Parker, M. & Parkinson, D. (2022). Embedding authentic feedback literacy in design students: A new model for peer assessment. In: Proceedings of DRS 2022, Bilbao: Design Research Society, pp. 1–15.
Parkinson, D. & Warwick, L. (2020). Establishing trust through storytelling: A model for co-design. In: Evans, M., Shaw, A. & Na, J. (eds.), IASDR 2019 Conference Proceedings: Design Revolutions (Vol. 3: People). Manchester: Manchester Metropolitan University Press, pp. 315–325.
Hewitt, I., Parkinson, D. & Hilton, K. (2017). Animation as a creative tool: Insights into the complex. In: Proceedings of the 5th IASDR World Conference, Cincinnati, USA, 31 Oct–3 Nov. https://doi.org/10.7945/C20Q2C
Parkinson, D. (2016). Engaging design pitches: Storytelling approaches and their impacts. In: Proceedings of the Cumulus Conference, Milan.
Parkinson, D. & Bohemia, E. (2012). Designer storytelling. In: Buck, L. et al. (eds.), Proceedings of the 14th International Conference on Engineering and Product Design Education (E&PDE 2012). Glasgow: The Design Society, pp. 742–747.
Parkinson, D., Bohemia, E., Yee, J. & Smith, N. (2012). Design process and organisational strategy: A storytelling perspective. In: Proceedings of DRS 2012, Bangkok, Vol. 3, pp. 1444–1453.
Parkinson, D. & Bohemia, E. (2012). Developing the design storytelling impact-approach framework. In: Proceedings of the Design Management Institute (DMI) International Research Conference, Boston.
Other Publications
Taylor, L. & Parkinson, D. (2012). The creak of the back gate: Playwriting techniques in a service design concept. Touchpoint, 4(2), pp. 38–41.
Market Exploitation, £20,000
Nym: An AI Storytelling Tool for Product Development
Innovate UK, ICURe Explore (TMF), 2026
Market Exploration, £40,000
Nym: An AI Storytelling Tool for Product Development
Innovate UK, ICURe Discover (TMF), 2026
Market Discovery, £2,500
Nym: An AI Storytelling Tool for Product Development
UK Shared Prosperity Fund, Northern Accelerator, 2025
Proof of Concept Grant for £30,000
Commercialisation of Nym: An AI Storytelling Tool for Product Development
Why good ideas Fail: The Science of Storytelling
Available at: https://www.casualfilms.com/the-audience-connection-podcast-episode-11